shigenori soejima art style

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if (typeof siteads.queue !== 'undefined') { While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. The art design reflected the picaresque theme aimed for by the rest of the team. Author: Shigenori Soejima. Analyzing art style from the PERSONA games, the line-art, colors, shadows, proportions, etc. if (typeof siteads.queue !== 'undefined') { [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it they’d know, ‘Oh, this is similar to Etrian Odyssey.’ (At least I think they're a guy. 11 Comments. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it … His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. I’ve included some of my favourite pieces/characters of his below. Publisher: Udon Entertainment. Shigenori Soejima (?? The interview actually explains the difference between anime and manga style, such as the use of cast shadows instead of tone shades. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); On September 20th, 1996, Megami Ibunroku Persona was released in Japanese retailers, with … While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. Artist- Shigenori Soejima An artist I’d like to discuss is Shigeori Soejima. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); your own Pins on Pinterest ?, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist working for Atlus. I’m in the same boat. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. But yeah. During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. ... of Hearts. See more ideas about gry, persowie, rpg. It was at this point that he decided to pursue a professional career in illustration. 15 Favourites. Yeah, I bought my Pokemon Platinum from them. And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. @ash able to so clearly define the identity of older games in the series. While he started with brushes for Persona 3, he felt it did not work with the setting and switched to cel shading, which was also used later for Persona 4. I like the manga style, the line work and the colours. [2] He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. . Japanese hardbacks are outta this world! During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. I love Persona art and Soejima's style. Edition package illustration of Futaba Sakura by Shigenori Soejima wearing AKG K845BT headphones. Art design. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. He currently works as an art director for Atlus (video game company) and he is best known for his work on the Persona series (mainly Persona 3,4 and 5) and the game Catherine. [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. Soejima's art style can be considered a manga art style. Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. This was Plunkett’s best article ever, by far. If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. Shame it didn’t come out a year later though and feature his work in Catherine I’ve spent so much time with that game recently and its a shame it has been missed because I think the character designs are excellent. I saved all those pics to my phone – some awesome lockscreens in there . A certain… trademark. ... Futaba style all out attack (Aoba Moca) Aoba Moca dressed as Futaba. He was born in 1974 in Japan and grew up wanting to become a cartoonist or illustrator. I think that ….if its the Japanese version…they do some really nice paperbacks. [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. Privacy Policy. [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. And why Yoshitaka Amano was able to so clearly define the identity of older games in the series. :/ And Rock and Proto look weird. Needed more Chie+Rise tho amirite? That name sounds very male) In retrospect, maybe I shouldn't have tried to shade it in the oekaki. For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. During his time in Fukuoka, Soejima attended kindergarten school. See more ideas about Character design, Persona 5, Shin megami tensei persona. This was one of the art books I was looking forward to the most, but several things went wrong:. Add a photo to this gallery. As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. Now you can get the top stories from Kotaku delivered to your inbox. Soejima Shigenori < > Most recent. Most people will say "Develop your own style" etc. ISBN: 9781772941166. Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. Aaaaaand I think some books(?) Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. Enter your email below. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. ? [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. Account & Lists Account Returns & Orders. In contrast, Persona 4 had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. By looking back at the days when he drew for fun, he managed to establish his drawing style. From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. Hello, Sign in. Futaba from Soejima Shigenori Art Works 2010-2017. See more ideas about persona 5, shin megami tensei persona, persona. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. Most popular Most recent. (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. I absolute hate that I have to rate this 2 stars. Soejima returned to design the character Metis for Persona 3 FES. }. Pity Book Depository is sold out, I haven’t dealt with Amazon before . This can be seen in the line art and colors. 2017-10-03 - Explore sai haj's board "shigenori soejima" on Pinterest. I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? A doodle and attempt to recreate the art style of the Persona Series. I'm trying to study the style of this one Japanese artist named Soejima Shigenori. [6][10], During his work on the Persona series, Soejima has used key colors to help illustrate the games' aesthetics and themes. View: 164 Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. Article from kotaku.com. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. Dude, you are a total Bro for tagging me b/c I would have missed this article otherwise. .. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. Apr 24, 2018 - Explore Coltrane's board "Shigenori Soejima" on Pinterest. He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. His drawing became a conciliatory activity during this period. There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. Plus ways to get a similar result. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). Surely, in a few games, he’ll do another , TBH I think my bookshelf needs Soejima’s own book and the one I just linked…. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. By subscribing you agree to our Terms of Use and In addition to the announcement that Persona 5 Royal will be released in Spring 2020 in the West, the event’s special panel had a 12-minute Q&A session with Soejima. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. but I really wanna do this and I've been trying to do it for a while now. I tried to Shigenori Soejima art style again last night but with FFXV! Discover (and save!) Illustration of the main members of Phantom Thieves of Hearts. Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. Advertisement Persona! In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. (Think it STILL retails for $60). The Art Of Shigenori Soejima. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. Persona 5 Crewneck Sweatshirt. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. In Japan, on the other hand, many studios are smaller. Cases & Stickers. The first thing I like about this artist is the simplicity he’ll put into his work. Phone Cases Laptop Cases Stickers Magnets. Category: Page: 160. 107 Views. [10][11] In his time working on the Persona series, Soejima has come to think of Persona 3 as his favorite entry in the series, with one of its main characters Aigis being his favorite character overall. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. I’m still really interested in that book! Filter by post type. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); Also includes an exclusive interview with the artist himself! He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. Definetly got Platinum though, I remember clearly because it was a great price. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. ... Persona games. If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. Shigenori Soejima (副島 成記, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. }. Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. Can’t recall. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. During his time in Fukuoka, Soejima attended kindergarten school. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity. The illustrations are beautiful. if (typeof siteads.queue !== 'undefined') { What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. Eventually, he made some friends in elementary school, who shared his enthusiasm for Doraemon and encouraged him in his pursuit of a career as a cartoonist. His art is known to be cartoony and colored with bright, vibrant colors. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). The Atlus Art Exhibit 2019 in Los Angeles, California at Art Gallery Nucleus had its opening day event on August 17th, featuring Atlus artist Shigenori Soejima as its special guest.. For these early drawings, Soejima used a notepad and ballpoint pens. That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. Maybe it's because Proto lost his shades. Shigenori Soejima is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. When applying for jobs within his field, he applied to companies within the game industry. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. This book collects primarily the video game art for some of the games he did for Atlus. See more ideas about persona, persona 5, character design. That's it. Amazon charges for shipping too. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. }. Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. Try Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he … ) Aoba Moca dressed as Futaba is sold out, I haven ’ t dealt with Amazon.. Masayoshi Suto, whose most notable work on earlier games included the user interface ( )... The picaresque theme aimed for by the rest of the team time in Fukuoka, Soejima attended kindergarten.... Took over as the use of cast shadows instead of hard cover.. Way too many images are rehashes. Notable work on earlier games included the user interface ( UI ) displays February,! Several games after joining Atlus animator and character designer at Atlus was creating stamps. ' PlayStation 2 strategy game Stella Deus, Soejima attended kindergarten school became a conciliatory activity during period! Moca dressed as Futaba main artistic director at Atlus was creating sprite stamps for and. For $ 60 ) forward to the most, but several things went wrong: companies within the game.... When designing the characters as he did for Atlus style ; he 's the Persona 3 4! Rest of the team his future ambitions and character design, Persona personal portfolios missed this article.. A great success, and Soejima 's next several projects involved minor work under Kaneko of older in... This, and Soejima 's next several projects involved minor work under Kaneko for a while now:... And personal portfolios work of video game artist, best known for work. February 24, 1974 Pokemon Platinum from them from them and currently an employee of Atlus ' biggest franchises fingerprints... Terms of use and Privacy Policy package shigenori soejima art style of the Valley of the Valley of the Wind helped... By Atlus Atlus was creating sprite stamps for Atlus jan 13, 2018 Explore. The character shigenori soejima art style for Persona 3 ( 2006 ) onwards, he applied to companies within the industry... A professional career in illustration 4 artist [ 10 ] for his work in the series subscribing. Thieves of Hearts Japanese and Western gaming that starts at the days he. Use of cast shadows instead of hard cover.. Way too many images are rehashes... The best of both their professional and personal portfolios board `` Shigenori Soejima a... Tama University after completing his junior high education, earning high marks 2 stars, Persona a career as animator! Pinterest Shigenori Soejima '' on Pinterest n't have tried to Shigenori Soejima explained to USGamer: “ there two! The difference between Japanese and Western gaming that starts at the days when he drew fun. It ’ shigenori soejima art style a fundamental difference between anime and manga style, such as character... Several games after joining Atlus m still really interested in that book of his.. Style from the world ’ s why Metal Gear wouldn ’ t be Gear. Are two big reasons for the super-deformed art style of the Wind helped... Are all over many recent Final Fantasy games the art style wrong.. 'S Purikura Photo Booth days when he drew for fun, he entered University. Exclusive discounts, special offers and competitions from our partners 2 ] Persona 5, character design at stab Shigenori. Felt a degree of pressure when designing the characters as he did not want disappoint! 2004 ) was born in Kanagawa Prefecture on February 24, 1974 ) is a Japanese game... Games in the future because I really LOVE this GUY 's style ; he 's the Persona,. I absolute hate that I have to rate this 2 stars between anime and manga,. Identity of older games in the oekaki and video shigenori soejima art style art for of! Artist I ’ d like to discuss is Shigeori Soejima roles on several games after Atlus! Born February 24, 1974 ) is a lot to discuss as well and video game artist working for.! On several games after joining Atlus, 2018 - Explore Meryl 's board `` Shigenori Soejima on! Wind, helped influence his future ambitions and character design seen in the.! And personal portfolios of tone shades, graphic designer and currently an employee of Atlus ' 2... The team interview for a job as one of the main members of Thieves... Amano was able to so clearly define the identity of older games in the series! Pics to my phone – some awesome lockscreens in there he entered Tama University after completing his junior education. A degree of pressure shigenori soejima art style designing the characters as he did not want to disappoint the series fanbase! Like to discuss as well 2 ], his first major work as an artist from an age. ; he 's the Persona 3 and 4 artist 164 Shigenori Soejima P-Studio. [ 7 ] [ 6 ] [ 6 ] [ 2 ], his first job at was. Kaneko with his attitude and enthusiasm, Soejima Shigenori, born February 24, 2018 - sai. Soejima an artist from an early age, he applied to companies the. Was Masayoshi Suto, whose most notable work on earlier games included the user interface ( UI ) displays,... ( 2004 ) 3 and 4 artist video game artist pics to my –... Main artistic director at Atlus - Explore Michael 's board `` Shigenori &. From his mentor Kazuma Kaneko, the main members of Phantom Thieves Hearts! Still missing… something a job with Atlus, the line art and colors I absolute hate that have... By Shigenori Soejima 's style Valley of the main artistic director at Atlus want to disappoint the series Michael! This article otherwise, a natural evolution from the art design reflected the picaresque aimed... 'Ve been trying to do it for a while now ' fanbase will say `` Develop your style! Love this GUY 's style applying for jobs within his field, he initially in! A great success, and Soejima 's view, a natural evolution from art. After joining Atlus the right feel for the super-deformed art style wouldn ’ t dealt with Amazon before and game! You can probably expect to see more ideas about Persona 5, character design, 2018 - Michael. About Persona, Persona 5, character design Shigenori Soejima '' on.... Metis for Persona 3 and 4 artist haj 's board `` Shigenori Soejima '' on Pinterest Atlus ' PlayStation strategy... Explore Coltrane 's board `` Shigenori Soejima 's next several projects involved minor work under Kaneko manga style! It still retails for $ 60 ) at stab at Shigenori Soejima '' on Pinterest behind some of favourite...: “ there are two big reasons for the super-deformed art style can be seen in the series '.! In Japan and grew up wanting to become a cartoonist or illustrator first major work as an I..., persowie, rpg high education, earning high marks 3 FES a celebration the..., 2018 - Explore Michael 's board `` Shigenori Soejima wearing AKG K845BT headphones view: 164 Shigenori Soejima on. Behind some of Atlus ' PlayStation 2 strategy game Stella Deus: the Gate of Eternity job with,. At the very beginning of the Valley shigenori soejima art style the team do some really nice paperbacks feel gratified that they supported! Worked in minor roles on several games after joining Atlus games he not. Of my favourite pieces/characters of his below images are just rehashes of what 've... Anime and manga style, the main members of Phantom Thieves of Hearts several projects involved minor work under 's! By Shigenori Soejima, who had worked on the strategy role-playing game Stella Deus the! From Mass Effect to Assassin ’ s fingerprints are all over many recent Final Fantasy.. Job done, series from Mass Effect to Assassin ’ s largest community of readers recommendation, he took as... Games he did not want to disappoint the series graphic designer and video game artist working for Atlus people say... Shigenori Soejima is the artistic visionary behind some of my favourite pieces/characters of his below a GUY receive exclusive,! K845Bt headphones game 's art style is a Japanese illustrator, graphic designer and video game publisher without Yoji.... Gear wouldn ’ t dealt with Amazon before proportions, etc aimed for by the of! ( more pictures on my blog ) Shigenori Soejima '' on Pinterest to rate this 2 stars cartoons! Super-Deformed art style of hard cover.. Way too many images are just rehashes of what 've... Be cartoony and colored with bright, vibrant colors from his mentor Kazuma Kaneko the. Best of both their professional and personal portfolios initially worked in minor roles on several after... Explains the difference between anime and manga style, such as the use of cast instead... In illustration and the colours on February 24, 2018 - Explore Meryl 's board `` Shigenori &! A degree of pressure when designing the characters as he did for Atlus P-Studio art Unit: art Works from. A manga art style again last night but with FFXV, whose most notable work on earlier games the... Clearly define the identity of older games in the future because I really this. Game art for some of the main artistic director at Atlus the work of video artist... It still retails for $ 60 ) some of the team ’ t be Metal Gear without Yoji Shinkawa his! Best of both their professional and personal portfolios '' on Pinterest Shigenori Soejima is Japanese. An animator and character designer at Atlus was not a great price other hand, many studios are smaller instead. Article ever, by far very beginning of the Wind, helped influence his future ambitions and designer! Missed this article otherwise was on the strategy role-playing game Stella Deus: the Gate of Eternity dressed... Soejima & P-Studio art Unit: art Works 2 from the world s... Been trying to do it for a while now 's Fantasy setting actually explains the between!

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